Design of Lifelong Learning Content Using the Mobile E-Time Capsule System.
Kazuya TakemataAkiyuki MinamideShintarou WakayamaTakumi NishiyamaPublished in: IMCL (2017)
Keyphrases
- learning content
- learning activities
- mobile learning
- e learning
- mobile devices
- learning objects
- mobile phone
- case study
- learning scenarios
- m learning
- user interface
- design process
- real world
- learning environment
- learning resources
- learning technologies
- design principles
- educational content
- learning goals
- competence development