Neuroevolution vs Reinforcement Learning for Training Non Player Characters in Games: The Case of a Self Driving Car.
Kristián KovalskýGeorge PalamasPublished in: INTETAIN (2020)
Keyphrases
- serious games
- reinforcement learning
- computer games
- video games
- driving simulator
- artificial neural networks
- game play
- neural network
- game design
- training process
- supervised learning
- virtual environment
- educational games
- learning algorithm
- game theoretic
- function approximation
- multiagent learning
- state space
- learning process
- training set
- reinforcement learning agents
- action sets
- action selection
- car navigation
- game playing
- design principles
- game theory
- markov decision processes
- training examples
- training data