Games on Mobiles via Web or Virtual Reality Technologies: How to Support Learning for Biomedical Laboratory Science Education.
Tord Hettervik FrølandIlona HeldalGry SjøholtElisabeth ErsværPublished in: Inf. (2020)
Keyphrases
- virtual reality
- science education
- virtual environment
- science learning
- learning systems
- online learning
- collaborative virtual environments
- learning algorithm
- reinforcement learning
- learning scenarios
- science curriculum
- scientific inquiry
- middle school students
- augmented reality
- virtual laboratory
- virtual humans
- three dimensional
- mobile technologies
- mobile learning
- middle school
- computer graphics
- virtual world
- learning process
- computer vision