The Use of Game World Tasks Concepts in Higher Education.
Renée SchulzAndreas PrinzGhislain Maurice Norbert IsabwePublished in: JCSG (2016)
Keyphrases
- higher education
- online learning
- learning technologies
- distance learning
- e learning
- learning in higher education
- hong kong
- mobile learning
- blended learning
- hybrid learning
- knowledge practices
- open university
- learning management systems
- technology enhanced
- tertiary education
- m learning
- networked learning
- game design
- computer games
- educational games
- game playing
- game based learning
- learning analytics
- video games
- open educational resources
- corporate training
- learning strategies
- virtual world