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Dispensable, Tweakable, and Tangible Components: Supporting Socially Negotiated Gameplay.
Gifford Cheung
Alison Lee
Kevin Cheng
Hae Jin Lee
Published in:
Games Cult. (2013)
Keyphrases
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game play
video games
game design
educational games
game playing
game ai
learning experience
computer games
game mechanics
ai systems
game based learning
serious games
learning processes
social interaction
relational databases
multi agent systems
database systems
game engine
artificial intelligence
database