GPU acceleration for digitally reconstructed radiographs using bindless texture objects and CUDA/OpenGL interoperability.
Marwan AbdellahAyman M. EldeibMohamed I. OwisPublished in: EMBC (2015)
Keyphrases
- graphics hardware
- texture mapping
- d objects
- parallel implementation
- digitally reconstructed radiographs
- computer graphics
- image based rendering
- gpu implementation
- graphics processors
- general purpose
- parallel computing
- real time
- computing systems
- photorealistic
- light field rendering
- image sequences
- multiresolution
- processing speed
- mutual information
- complex scenes
- dynamic scenes
- super resolution