Puzzle assembly training: Real world vs. virtual environment.
Mike OrenPatrick CarlsonStephen B. GilbertJudy M. VancePublished in: VR (2012)
Keyphrases
- virtual environment
- virtual training
- real world
- serious games
- virtual reality
- virtual world
- multi user
- physical environment
- computer graphics
- virtual humans
- collision detection
- interaction model
- role play
- real environment
- virtual characters
- synthetic characters
- virtual space
- virtual agents
- three dimensional
- haptic feedback
- computer vision
- social networks