Using Example-Based Reasoning for Selective Move Generation in Two Player Adversarial Games.
David SinclairPublished in: EWCBR (1998)
Keyphrases
- nash equilibria
- perfect information
- nash equilibrium
- game theoretic
- multi agent decision making
- imperfect information
- repeated games
- game playing
- learning agents
- game theory
- stochastic games
- multi agent
- incomplete information
- knowledge base
- multi player
- computer games
- game design
- reinforcement learning
- model based reasoning
- reasoning process
- cooperative
- digital games
- reasoning systems
- reasoning tasks
- generation process
- automated reasoning
- qualitative reasoning
- solution concepts
- video games
- knowledge representation
- minimax search