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Fast generation of spherical slicing surfaces for irregular volume rendering.

Koji KoyamadaTakayuki Ito
Published in: Vis. Comput. (1995)
Keyphrases
  • volume rendering
  • volume data
  • graphics hardware
  • volume visualization
  • three dimensional
  • ray casting
  • direct volume rendering
  • ct data
  • object recognition
  • prior information
  • free form