Tangible Cubes Used as the User Interface in an Augmented Reality Game for Edutainment.
M. Carmen JuanGiacomo ToffettiFrancisco AbadJuan CanoPublished in: ICALT (2010)
Keyphrases
- augmented reality
- user interface
- learning games
- serious games
- human computer interaction
- tangible interaction
- multi user
- mixed reality
- markerless
- virtual objects
- promising experimental results demonstrate
- computer games
- video games
- educational games
- virtual reality
- tangible user interface
- virtual environment
- user experience
- head mounted display
- real scenes
- live video
- expert systems
- real environment
- game play
- virtual world
- game design
- learning tools
- multi view
- molecular structures
- mobile phone