Counter-attitudinal intervention decreased positive attitudes and behavioral tendencies towards video games.
Jingmin LinRu-De LiuYi DingYi YangShuyang JiangZien DingPublished in: Comput. Educ. (2023)
Keyphrases
- video games
- learning experience
- educational games
- game play
- computer games
- positive and negative
- attitudes toward
- game design
- game playing
- learning tools
- game development
- computer usage
- learning outcomes
- statistically significant
- serious games
- dependent variables
- learning algorithm
- computer supported collaboration
- playing games