Active-Input Provides More Movement and Muscle Activity During Electronic Game Playing by Children.
Leon StrakerClare PollockJan J. PiekRebecca AbbottRachel SkossJemma ColemanPublished in: Int. J. Hum. Comput. Interact. (2009)
Keyphrases
- game playing
- computer games
- general game playing
- video games
- game tree search
- tic tac toe
- imperfect information
- temporal difference learning
- game tree
- multi player
- game based learning
- world class
- young children
- attitudes toward
- opponent modeling
- electronic books
- online game
- expert systems
- game play
- university level
- human players
- learning outcomes