Using Digital Games to Learn Mathematics - What students think?
Su Ting YongIan HarrisonPeter GatesPublished in: Int. J. Serious Games (2016)
Keyphrases
- digital games
- game based learning
- learning environment
- learning contexts
- secondary school
- educational tool
- role play
- educational contexts
- learning tools
- educational games
- computer games
- learning experience
- grade students
- game design
- computer assisted instruction
- digital game based learning
- serious games
- student learning
- computer programming
- game play
- collaborative learning
- computer science
- learning process
- learning management systems
- video games
- foreign language learners
- learning outcomes
- learning styles
- digital media
- e learning
- distance learning
- university students
- virtual world
- gender differences
- high school
- mobile devices
- higher education
- attitudes toward