Fun first, useful later: Mobile learning acceptance among secondary school students in Indonesia.
Ahmad R. PratamaPublished in: Educ. Inf. Technol. (2021)
Keyphrases
- mobile learning
- secondary school
- higher education
- hong kong
- m learning
- learning experience
- university students
- mobile devices
- learning activities
- mobile phone
- language learning
- learning tools
- online course
- learning technologies
- mobile technologies
- e learning
- learning content
- situated learning
- handheld devices
- mobile learning environment
- professional development
- learning in higher education
- pervasive learning
- case study
- game based learning
- learning processes
- computer games
- tablet pc
- online learning
- personal digital assistants
- learning environment
- reinforcement learning