Immersive virtual reality for upper limb rehabilitation following stroke.
Michael McNeillLudek PokludaSuzanne McDonoughJacqui CrosbiePublished in: SMC (3) (2004)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- computer graphics
- three dimensional
- virtual reality technology
- augmented reality
- interactive virtual
- photorealistic
- virtual space
- virtual reality environments
- computer animation
- virtual humans
- multi sensory
- chinese characters
- force feedback
- virtual training
- virtual museum
- computer vision