Effect on Positive Behavioral Movement Expression Activities of People with Intellectual Developmental Disabilities Using Kinect in VR (Virtual Reality).
SungHee HongPublished in: HCI (37) (2022)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- computer graphics
- three dimensional
- photorealistic
- multi sensory
- augmented reality
- behavioral patterns
- virtual reality technology
- computer animation
- virtual museum
- visual data mining
- force feedback
- interactive virtual
- tangible user interface
- virtual humans
- data mining
- depth map
- pattern recognition
- virtual space
- virtual training
- multi user
- computer interface
- data analysis
- e learning