RTF+Shark: Using Software-Defined Networks for Multiplayer Online Games.
Tim HumernbrumStefan DelkerFrank GlinkaFolker SchamelSergei GorlatchPublished in: NETGAMES (2015)
Keyphrases
- multiplayer online games
- software development
- computer networks
- software packages
- network analysis
- software systems
- user interface
- social networks
- source code
- software tools
- software package
- software design
- real time
- software architecture
- community structure
- personal computer
- complex networks
- network model
- multi agent
- computer systems
- genetic algorithm
- telecommunication networks
- network topologies
- network size
- information retrieval