Higher Education Learner Experience with Fuzzy Feedback in a Digital Learning Environment.
Marko BjörnWerner RavyseDiego Sanz VillafruellaMika LuimulaSanne LeivoPublished in: CogInfoCom (2018)
Keyphrases
- higher education
- learning environment
- e learning
- formative assessment
- educational settings
- learning technologies
- learning process
- cognitive style
- distance learning
- hong kong
- mobile learning
- learning management systems
- online learning
- learning content
- web based teaching
- learning in higher education
- virtual learning environments
- learning outcomes
- learning experience
- multimedia
- hybrid learning
- blended learning
- open university
- learning activities
- tertiary education
- learning materials
- user experience
- formal and informal learning
- educational process
- learning systems
- problem based learning
- fuzzy rules
- learning processes
- educational contexts
- technology enhanced
- digital games
- learning community
- higher education institutions
- m learning
- student learning
- game based learning
- online teaching
- networked learning
- learning scenarios
- multi user virtual environments
- corporate training
- learning resources
- learning objects
- training set
- national institute