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Squeezing Out Gaming Behavior in a Dialog-Based ITS.

Peter M. HastingsElizabeth Arnott-HillDavid Allbritton
Published in: Intelligent Tutoring Systems (1) (2010)
Keyphrases
  • computer games
  • natural language
  • data sets
  • neural network
  • information retrieval
  • multiscale
  • machine learning
  • behavior patterns
  • adaptive behavior