A game-based neurofeedback training system for cognitive rehabilitation in the elderly.
Suwicha JirayucharoensakPasin IsrasenaSetha Pan-NgumSolaphat HemrungrojnPublished in: PervasiveHealth (2014)
Keyphrases
- training phase
- spinal cord injury
- ambient assisted living
- information processing
- decision making
- brain computer interface
- cognitive processes
- training set
- data sets
- activities of daily living
- skill acquisition
- cognitive abilities
- learning process
- motor learning
- motor skills
- virtual reality
- supervised learning
- human computer interaction
- educational games
- computational models
- ambient intelligence
- fall detection
- training algorithm
- serious games
- learning tools