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The Need for Universal Design of eXtended Reality (XR) Technology in Primary and Secondary Education - Identifying Opportunities, Challenges, and Knowledge Gaps from the Literature.

Joschua Thomas Simon-LiedtkeRigmor C. Baraas
Published in: HCI (17) (2022)
Keyphrases
  • design process
  • case study
  • design principles
  • secondary education
  • user interface
  • knowledge management
  • design patterns