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Revisiting collaboration through mixed reality: The evolution of groupware.
Barrett Ens
Joel Lanir
Anthony Tang
Scott Bateman
Gun A. Lee
Thammathip Piumsomboon
Mark Billinghurst
Published in:
Int. J. Hum. Comput. Stud. (2019)
Keyphrases
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mixed reality
promote learning
augmented reality
distance learning
computer generated imagery
virtual world
intelligent environments
digital museum
real environment
active learning
user experience
remote laboratories
virtual humans
machine learning
higher education
three dimensional
multimedia