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Psychosocial impacts of engaging in Second Life for individuals with physical disabilities.
Camilla Kleban
Linda K. Kaye
Published in:
Comput. Hum. Behav. (2015)
Keyphrases
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virtual world
virtual environment
virtual space
immersive environments
machine learning
decision trees
virtual reality
physical world
social software
neural network
information retrieval
social networks
e learning
mobile devices
educational games
physical objects