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A procedural egalitarian solution for NTU-games.
Bas J. Dietzenbacher
Peter Borm
Ruud Hendrickx
Published in:
Discret. Appl. Math. (2020)
Keyphrases
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transferable utility
optimal solution
closed form
neural network
artificial intelligence
cooperative
evolutionary algorithm
multi objective
video games
linear equations
search algorithm
lower bound
game play