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A procedural egalitarian solution for NTU-games.

Bas J. DietzenbacherPeter BormRuud Hendrickx
Published in: Discret. Appl. Math. (2020)
Keyphrases
  • transferable utility
  • optimal solution
  • closed form
  • neural network
  • artificial intelligence
  • cooperative
  • evolutionary algorithm
  • multi objective
  • video games
  • linear equations
  • search algorithm
  • lower bound
  • game play