The game of life: a CLEAN programming tutorial and case study.
Anthony H. DekkerPublished in: ACM SIGPLAN Notices (1994)
Keyphrases
- case study
- game development
- game theory
- video games
- programming language
- nash equilibrium
- game programming
- computer games
- programming environment
- lessons learned
- game play
- serious games
- game design
- game playing
- educational games
- game theoretic
- object oriented programming
- game based learning
- development process
- business process
- data sets
- topics covered
- pursuit evasion
- introductory computer science
- virtual world
- optimal strategy
- daily life
- monte carlo tree search
- real time strategy games
- cooperative game
- cooperative
- reinforcement learning
- real world