Virtual Reality on Product Usability Testing: A Systematic Literature Review.
Fábio FreitasHenrique OliveiraIngrid WinklerMarcus GomesPublished in: SVR (2020)
Keyphrases
- virtual reality
- literature review
- usability testing
- virtual environment
- strengths and weaknesses
- case study
- serious games
- eye tracking
- computer graphics
- virtual humans
- three dimensional
- virtual world
- usability problems
- virtual museum
- interactive virtual
- virtual training
- virtual space
- advantages and disadvantages
- virtual reality technology
- data sets
- tangible user interface
- educational games
- search engine
- machine learning
- databases