Engaging students in science controversy through an augmented reality role-playing game.
Eric RosenbaumEric KlopferBritton BoughnerLouisa RosenheckPublished in: CSCL (2007)
Keyphrases
- augmented reality
- engaging students
- role playing game
- learning environment
- virtual objects
- virtual reality
- human computer interaction
- real environment
- online game
- knowledge building
- real scenes
- video games
- computer games
- user interface
- camera tracking
- head mounted display
- situated learning
- pilot study
- artificial intelligence
- image processing