Trains, Games, and Complexity: 0/1/2-Player Motion Planning through Input/Output Gadgets.
Joshua AniErik D. DemaineDylan H. HendricksonJayson LynchPublished in: CoRR (2020)
Keyphrases
- input output
- motion planning
- degrees of freedom
- game play
- path planning
- humanoid robot
- mobile robot
- robot arm
- trajectory planning
- internal states
- robotic arm
- fuzzy model
- noise cancellation
- robotic tasks
- imperfect information
- two player games
- repeated games
- autonomous mobile robot
- data envelopment analysis
- pure nash equilibria
- video games
- viewpoint
- game playing
- control law
- boolean games
- board game
- computer games
- game players
- mechanical systems
- single phase
- educational games
- nash equilibrium
- obstacle avoidance
- fuzzy neural network
- multi modal
- human players
- nonlinear functions