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Using a Non-player Character to Improve Training Outcomes for Submarine Electronic Warfare Operators.

Bradford L. SchroederNicholas W. FrauliniWendi L. Van BuskirkCheryl I. Johnson
Published in: HCI (34) (2020)
Keyphrases
  • real time
  • supervised learning
  • multi agent
  • control system
  • training process
  • neural network
  • training set
  • test set
  • simulation models