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Using a Non-player Character to Improve Training Outcomes for Submarine Electronic Warfare Operators.
Bradford L. Schroeder
Nicholas W. Fraulini
Wendi L. Van Buskirk
Cheryl I. Johnson
Published in:
HCI (34) (2020)
Keyphrases
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real time
supervised learning
multi agent
control system
training process
neural network
training set
test set
simulation models