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Rendering continuous level-of-detail meshes by Masking Strips.
Oscar Ripolles
Miguel Chover
Jesús Gumbau
Francisco Ramos
Anna Puig-Centelles
Published in:
Graph. Model. (2009)
Keyphrases
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multiresolution
real time
implicit surfaces
human visual system
ray tracing
data sets
high quality
d mesh
image sequences
planning problems
image based rendering
texture mapping
variable resolution
volume visualization
image processing
computer graphics