A Computational Method for Interactive Design of Marbling Patterns.
Mario GazziroJoao Paulo GoisCandy GonzalesJosé F. Rodrigues Jr.Published in: SBGames (2018)
Keyphrases
- high accuracy
- detection method
- similarity measure
- high precision
- preprocessing
- classification method
- computational cost
- support vector machine
- objective function
- dynamic programming
- support vector machine svm
- detection algorithm
- fully automatic
- image processing
- tree structure
- synthetic data
- design process
- theoretical analysis
- input data
- cost function
- significant improvement
- computational complexity
- case study