A Differential Game-Based Approach for School-Enterprise Collaborative R&D Strategy on Digital Twin Technology.
Hongfei GuoLinsheng ZhangYu ZhangYaping RenXin LianRui ZhangNa DingPublished in: IEEE Access (2020)
Keyphrases
- digital technologies
- digital world
- optimal strategy
- secondary school
- computer games
- technology integration
- digital media
- primary school
- video games
- computer networking
- computer usage
- enterprise systems
- digital games
- game theory
- enterprise application
- management information systems
- game playing
- computer supported collaborative learning
- case study
- business environment
- internet technology
- science education
- school teachers
- business applications
- manufacturing enterprises
- high school
- information management
- game ai
- pedagogical design