Analysis of Player User Experience with Learning Objects in a Gamified Educational Platform: Mathematical Case.
Fabiola Talavera-MendozaAlexander Rey Cayro MamaniDavid Alberto Deza VelizPublished in: ICEMT (2021)
Keyphrases
- learning objects
- user experience
- e learning
- educational resources
- learning resources
- educational content
- learning design
- learning object repositories
- learning object metadata
- metadata
- learning activities
- lecture videos
- emerging technologies
- learning management systems
- authoring tool
- learning materials
- user interaction
- digital libraries
- knowledge base
- learning technologies
- learning processes
- databases
- user behavior
- multimedia
- machine learning