The Use of the Cognitive Digital Games in School: Contributions for the Attention.
Daniela Karine RamosBruna AnastacioPublished in: DH (2017)
Keyphrases
- digital games
- learning environment
- educational games
- game play
- game based learning
- digital game based learning
- computer games
- learning tools
- secondary school
- game design
- digital media
- educational contexts
- gender differences
- learning management systems
- serious games
- foreign language learners
- case study
- high school
- video games
- metadata
- e learning