Enhanced Cognitive Training using Virtual Reality: Examining a Memory Task Modified for Use in Virtual Environments.
Eric RedlingerBernhard GlasYang RongPublished in: AIVR (2021)
Keyphrases
- virtual environment
- virtual reality
- virtual training
- virtual humans
- serious games
- virtual world
- computer graphics
- multi user
- augmented reality
- computer animation
- learning processes
- haptic interaction
- collaborative virtual environments
- interaction model
- synthetic characters
- collision detection
- virtual characters
- interactive virtual
- virtual reality technology
- force feedback
- photorealistic
- virtual learning environments
- virtual objects
- real time
- cognitive architecture
- virtual museum
- autonomous agents
- eye tracking
- haptic device
- information processing