Improving Students' Literacy and Numeracy Using Mobile Game-Based Learning with Augmented Reality in Chemistry and Biology.
Ucu CahyanaJack Roland LuhukayIka LestariIrwanto IrwantoJarot S. SurosoPublished in: Int. J. Interact. Mob. Technol. (2023)
Keyphrases
- augmented reality
- high school
- classroom practice
- mixed reality
- learning games
- virtual objects
- learning activities
- learning environment
- human computer interaction
- mobile games
- learning experience
- student learning
- face to face collaborative learning
- college students
- virtual reality
- collaborative learning
- learning outcomes
- remote collaboration
- learning process
- higher education
- learning community
- head mounted display
- user interface
- distance learning
- tangible interaction
- real environment
- science education
- teaching methods
- learning theories
- virtual environment
- learning analytics
- e learning