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Using Q-Learning for Sequencing Level Difficulties in a Citizen Science Matching Game.
Sofia Eleni Spatharioti
Sara Ann Wylie
Seth Cooper
Published in:
CHI PLAY (Companion) (2019)
Keyphrases
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matching algorithm
learning algorithm
cooperative
higher level
game theory
neural network
reinforcement learning
multi agent
state space
computer games
graph matching
matching process
game playing
game theoretic
multi agent reinforcement learning