Using Landmarks for Near-Optimal Pathfinding on the CPU and GPU.
Maximilian ReischlChristian KnauerMichael GuthePublished in: PG (Short Papers, Posters, and Work-in-Progress Papers) (2020)
Keyphrases
- path finding
- graphics processing units
- graphics processors
- gpu implementation
- general purpose
- path planning
- heuristic search
- real time
- search algorithm
- heterogeneous computing
- intel xeon
- compute unified device architecture
- parallel implementation
- parallel processing
- optimal path
- hill climbing
- graphic processing unit
- parallel computing
- rule learning
- memory bandwidth
- ai planning
- genetic programming