Os Modelos PENS e GameFlow na Avaliação da Satisfação do Jogador: Uma Análise com o Jogo "Caixa de Pandora" Mobile.
Zildomar Carlos FelixLiliane dos Santos MachadoJúlio Raphael O. SilvaAna Tereza MedeirosLuana Rodrigues de AlmeidaPublished in: Revista Brasileira de Informática na Educ. (2020)
Keyphrases
- operating system
- mobile devices
- mobile learning
- intelligent mobile
- handheld devices
- location aware
- mobile environments
- m learning
- mobile applications
- wearable devices
- mobile users
- neural network
- text categorization
- context aware
- mobile phone
- text classification
- smart phones
- mobile networks
- open source
- user interface
- mobile communication
- decision trees
- bayes classifiers
- genetic algorithm