Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective.
Daniel L. KingPaul H. DelfabbroSally M. GainsburyMichael DreierNancy GreerJoël BillieuxPublished in: Comput. Hum. Behav. (2019)
Keyphrases
- video games
- game playing
- quest atlantis
- game play
- game mechanics
- game design
- educational games
- game players
- game developers
- information goods
- computer games
- learning experience
- playing games
- service providers
- game development
- game engine
- serious games
- learning tools
- intellectual property
- general game playing
- web services
- game based learning
- information retrieval
- online game
- electronic marketplaces
- multi user environment
- electronic commerce
- commercial games
- game tree
- adventure game
- human players
- learning games
- prior art
- virtual environment
- end users
- e learning