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Player Modeling Using HOSVD towards Dynamic Difficulty Adjustment in Videogames.

Kostas AnagnostouManolis Maragoudakis
Published in: AIAI (2) (2012)
Keyphrases
  • video games
  • game play
  • game design
  • game mechanics
  • educational games
  • dynamic environments
  • learning experience
  • game based learning
  • authoring tool
  • image processing
  • learning process
  • tensor decomposition