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Player Modeling Using HOSVD towards Dynamic Difficulty Adjustment in Videogames.
Kostas Anagnostou
Manolis Maragoudakis
Published in:
AIAI (2) (2012)
Keyphrases
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video games
game play
game design
game mechanics
educational games
dynamic environments
learning experience
game based learning
authoring tool
image processing
learning process
tensor decomposition