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An approach to tuning distributed virtual environment performance by modifying terrain.
H. Lally Singh
Denis Gracanin
Kresimir Matkovic
Published in:
AVI (2012)
Keyphrases
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virtual environment
virtual reality
virtual world
multi user
physical environment
computer graphics
collision detection
multi agent
interaction model
synthetic characters
virtual characters
computational model
serious games
role play
haptic interaction