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Cray Blitz - A Computer Chess Playing Program.

T. A. Marsland
Published in: J. Int. Comput. Games Assoc. (1985)
Keyphrases
  • computer chess
  • evaluation function
  • brute force
  • game tree search
  • heuristic search
  • game playing
  • temporal difference
  • computational complexity
  • cost function
  • upper bound
  • high performance computing