A 33.2M vertices/sec programmable geometry engine for multimedia embedded systems.
Chang-Hyo YuDonghyun KimLee-Sup KimPublished in: ISCAS (5) (2005)
Keyphrases
- embedded systems
- multimedia
- low cost
- computing power
- embedded devices
- resource limited
- processing power
- embedded software
- real time image processing
- hardware software
- real time systems
- embedded real time systems
- real time
- multimedia content
- software systems
- safety critical
- hw sw
- real world
- field programmable gate array
- flash memory
- triangle mesh
- hardware and software
- software development
- multi agent
- image processing
- e learning