Video streaming into virtual worlds: the effects of virtual screen distance and angle on perceived quality.
Pengpeng NiFredrik GaarderCarsten GriwodzPål HalvorsenPublished in: ACM Multimedia (2009)
Keyphrases
- eye movements
- virtual world
- perceived quality
- video streaming
- video quality
- video coding
- bit rate
- quality assessment
- virtual environment
- packet loss
- bitstream
- network conditions
- rate adaptation
- frame rate
- video content
- video transmission
- network resources
- scalable video
- error concealment
- virtual objects
- video streams
- higher quality
- coding scheme
- low complexity
- visual quality
- rate distortion
- peer to peer
- immersive environments
- computer vision
- user satisfaction
- video data
- motion estimation