Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest.
Juno KimStephen A. PalmisanoWilson LuuShinichi IwasakiPublished in: Frontiers Virtual Real. (2021)
Keyphrases
- observed scene
- visual data
- d scene
- video sequences
- global illumination
- scene categorization
- three dimensional
- positive effects
- visual appearance
- input image
- conflict resolution
- image sequences
- visual scene
- low level
- complex scenes
- scene understanding
- spatial relations
- visual input
- visual information
- visual environment
- ground plane
- outdoor scenes
- multiple objects
- multiple images
- real scenes
- scene recognition
- d objects
- narrow field of view