Tile-based 360-degree video streaming for mobile virtual reality in cyber physical system.
Jangwoo SonEun-Seok RyuPublished in: Comput. Electr. Eng. (2018)
Keyphrases
- virtual reality
- video streaming
- streaming video
- cyber physical systems
- virtual environment
- video streams
- peer to peer
- low complexity
- video quality
- three dimensional
- virtual world
- computer graphics
- mobile devices
- augmented reality
- cyber security
- video content
- virtual reality technology
- user experience
- video data
- physical world
- data analysis
- real time
- video coding
- bitstream
- bit rate
- computer systems
- multimedia