Effects of volumetric capture avatars on social presence in immersive virtual environments.
SungIk ChoSeung-wook KimJongMin LeeJeongHyeon AhnJungHyun HanPublished in: VR (2020)
Keyphrases
- social presence
- immersive virtual environments
- instructor immediacy
- positive effects
- social interaction
- instant messaging
- synthetic characters
- computer mediated communication
- virtual environment
- distance learning
- computer mediated
- online learning
- collaborative learning
- discussion forums
- virtual reality
- virtual world
- communication tools
- cooperative
- case study
- learning community
- social learning
- learning goals
- computational model