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Stable Cutting of Deformable Objects in Virtual Environments Using XFEM.
Lenka Jerábková
Torsten W. Kuhlen
Published in:
IEEE Computer Graphics and Applications (2009)
Keyphrases
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virtual environment
deformable objects
collision detection
virtual reality
haptic interaction
virtual world
multi user
computer graphics
vision system
virtual space
serious games
virtual characters
complex background
object surface
augmented reality
multi view
video sequences