Effects of scene density and richness on traveled distance estimation in virtual environments.
Tien Dat NguyenJames F. CremerJoseph K. KearneyJodie M. PlumertPublished in: APGV (2011)
Keyphrases
- virtual environment
- distance estimation
- virtual reality
- virtual world
- real environment
- video sequences
- computer graphics
- multi user
- similarity search
- image sequences
- physical environment
- physical space
- three dimensional
- virtual space
- virtual training
- role play
- synthetic characters
- virtual objects
- virtual characters
- collision detection
- virtual humans
- real scenes
- serious games
- reference images
- virtual learning environments
- learning processes
- mobile devices
- moving objects
- feature extraction
- data sets
- real time